Desk

Status: All Active Planned Hiatus Completed Abandoned
Category: All gamedesign programming art audio documentation narrative

Project: Survivor

Planned
Started: March 2026

A simple game in which the player has to build a wall around a central base, but the resources needed for the wall are gathered by pawns whom the player does not control, all while zombies attack the central base from all sides and can also bring down built walls and kill pawns.

planned narrative gamedesign

MVP part I

Active
March 2026

I finally found the strength to start working on my game project. I've been working on an MVP for the past two days.
At this moment, the project consists of a random terrain generator that creates unstructured maps based on three kinds of tiles: plains, forests, mountains; each of these tiles has a movement cost that changes the time it takes for the character that moves through; the tiles also have different chances for encounters, while the encounters itself still do nothing.
The graphics are all pre-alpha placeholders that hold no information other than to differentiate one thing from another.
There are no sounds in the project yet.
However, the entirety of the code architecture was made in a way that makes the entire project easily scalable and each system is compartmentalized in a way that the systems can be changed or completely removed without the need for heavy modification of other systems.
The next steps are:
1. to create a second game loop for the encounters, which I'll cover more in the following post.
2. refactor the project settings for mobile.
3. create a start screen.
4. add simple sounds.
5. export MVP and test it on android and iPhone.

active gamedesign programming